View Full Version : OMG! Crysis runs smoothly at 2048x1536 res
Anusha
01-15-2007, 07:49 AM
In an earlier article, it was reported that Crysis was running at 60+ fps for most of the time at CES 2007. In this new article, Jack Mamais tells techspot that the game is running at a resolution of 2048x1536. Judging by the HUD size in the images below, this seems like it's true.Combine that information with the fact that most of the code is still unoptimized, and you can easily understand how well Crysis will run. Take note that Crysis was running in DX10 at CES 2007, so could Microsoft's claim of 6 to 8 time the performance be true? If you read some of the earlier news items or read the techspot link posted below, you'd also know that Crysis was running an unknown core 2 duo processor and a single 8800GTX.
http://www.crysis-online.com/?id=172
Now I really should start saving for a DX10 card!!! :shocked: :shocked:
Novindu
01-15-2007, 09:40 AM
crysis game ur talkin abt????
Anusha
01-15-2007, 09:53 AM
crysis game ur talkin abt????
What else?
Novindu
01-15-2007, 09:57 AM
i dun kno........:confused:
sridanu
01-15-2007, 10:07 AM
i dun kno........:confused:
:eek:
Anusha
01-15-2007, 10:15 AM
i dun kno........:confused:
:dull:
tckrockz
01-15-2007, 10:21 AM
wtz dis game nvr heard dis
Anusha
01-15-2007, 10:24 AM
wtz dis game nvr heard dis
Never heard of this???? This is the upcoming masterpiece by Crytek Corp; the successor of FarCry; or maybe the first DirectX 10 game.
amila325
01-15-2007, 10:38 AM
ane manda mewa monada kiyala man nam balan inne next NFS eka enakan :yes: :yes:
Anusha
01-15-2007, 10:44 AM
ane manda mewa monada kiyala man nam balan inne next NFS eka enakan :yes: :yes:
:P :P :P
Anusha
01-15-2007, 10:45 AM
Here are some videos for those who don't know about this game:
http://www.youtube.com/watch?v=z6-e1Ze_ATg
http://www.youtube.com/watch?v=u8fKA6C9JrQ
Anusha
01-16-2007, 10:45 PM
Crytek's Jack Mamais on Crysis (http://www.shacknews.com/extras/2007/011607_crysis_1.x)
Far Cry, the ambitiously nonlinear tropical shooter released in 2004, was an uncommonly strong debut effort for German outfit Crytek. In stark contrast to most popular shooters at the time, Far Cry--particularly during its technically impressive wide open island coast segments--eschewed the heavily scripted, narrative-driven gameplay mentality largely championed by World War II-based games striving for cinematic immersion. Far Cry often put players in enormous, lush sandboxes, faced with a number of enemies and no predetermined method to take them out or avoid them. Partially as a result of this structure, and partially because of some heavily stacked situations, the game gained a reputation for being at times unforgivingly difficult. As for the sparse and barely-explained story, it had something to do with genetic mutation experiments, a b-movie Dr. Moreau kind of thing. That didn't much matter; the game's appeal was its open design approach, framed by extremely cutting-edge visuals. Far Cry's approach hasn't been much duplicated since its release, but fortunately for those who enjoyed the unique if flawed shooter, Crytek is back with Crysis, which the company claims will take Far Cry's inventive properties and ratchet them up another order of magnitude. During last week's Consumer Electronics Show in Las Vegas, I had the opportunity to meet with Crytek's Jack Mamais, lead designer on both Far Cry and Crysis. Mamais, whose prior credits include production, design, and QA on several MechWarrior titles as well as cult classic Interstate '76, spoke on Crytek's design philosophies and goals with Crysis.
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