Anusha
03-13-2007, 11:33 AM
This week's Game Developers' Conference in San Diego was mainly about the art of game design for consoles and PCs; but another very equally important development was going on there as well: The world's leading software designers (minus Microsoft) formally accepted and ratified a provision to the OpenGL graphics standard that will make it feasible for game designers to create shader components and game assets for handheld devices just as easily as they do for PlayStation 3.
Members of the Khronos Group formally ratified OpenGL ES 2.0 for embedded systems, which utilizes the same rendering principles as OpenGL for other platforms, though it's geared for communicating with new classes of handheld hardware that have frankly been ready to take rendering to a new level since 2004.
This week, both AMD (the new parent of ATI) and nVidia demonstrated advanced programming toolkits for new shader models; but while nVidia concentrated on DirectX 10 rendering for Windows (and how elements of it will be compatible with Xbox 360), AMD turned its attention to the handheld world.
In so doing, some of AMD's people may actually be familiarizing themselves with ATI tools like RenderMonkey for the very first time - tools that help designers build assets for PS3 and other platforms, but using libraries that are portable...to the portable realm.
View: BetaNews (http://www.betanews.com/article/OpenGL_Comes_Closer_to_Bringing_3D_Games_to_Cell_P hones/1173481306)
Members of the Khronos Group formally ratified OpenGL ES 2.0 for embedded systems, which utilizes the same rendering principles as OpenGL for other platforms, though it's geared for communicating with new classes of handheld hardware that have frankly been ready to take rendering to a new level since 2004.
This week, both AMD (the new parent of ATI) and nVidia demonstrated advanced programming toolkits for new shader models; but while nVidia concentrated on DirectX 10 rendering for Windows (and how elements of it will be compatible with Xbox 360), AMD turned its attention to the handheld world.
In so doing, some of AMD's people may actually be familiarizing themselves with ATI tools like RenderMonkey for the very first time - tools that help designers build assets for PS3 and other platforms, but using libraries that are portable...to the portable realm.
View: BetaNews (http://www.betanews.com/article/OpenGL_Comes_Closer_to_Bringing_3D_Games_to_Cell_P hones/1173481306)