View Full Version : 10 most important games of all time
chaminga_d
03-18-2007, 09:18 PM
http://i.n.com.com/i/ne/p/2007/spacewar_550x550.jpg
Video games, like movies, are worth preserving and studying as cultural artifacts. So says Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, who together with game designers Warren Spector and Steve Meretzky; academic researcher Matteo Bittanti; and game journalist Christopher Grant came up with a list of the 10 most important video games of all time.
The chronological list, submitted for review and potential permanent preservation to the U.S. Library of Congress: Spacewar (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), the Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
Spacewar, conceived by Massachusetts Institute of Technology programmers Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen in 1961 and initially released in 1962, is the first multiplayer computer video game, according to The New York Times.
It is also the first action game. Each player controls a ship and must shoot against the other ship while avoiding a collision with a nearby star. (The stars have a gravitational pull, but the missiles don't, because that'd take up too much processing power, according to Wikipedia.)
Credit: Sun Microsystems
chaminga_d
03-18-2007, 09:19 PM
http://i.n.com.com/i/ne/p/2007/StarRaiders_550x393.jpg
The Star Trek-inspired game Star Raiders, released in 1979 for the Atari platform, gave gamers a cockpit view of a spaceship traveling through a 3D field of stars in pursuit of enemies, called Zylons.
Credit: GameSpot
chaminga_d
03-18-2007, 09:21 PM
http://i.n.com.com/i/ne/p/2007/zork_498x600.jpg
Zork, once MIT hacker jargon for an unfinished program, according to Wikipedia, spawned the term "adventure game" in 1980. Set in an "underground empire" of dungeons and imaginative creatures such as grues and zorkmids, the Infocom trilogy of games is stocked with hidden cave treasures for players to find.
Credit: David Skaar
chaminga_d
03-18-2007, 09:22 PM
http://i.n.com.com/i/ne/p/2007/tetris_272x401.jpg
Tetris tests gamers' geometric thinking and motor skills. Designed in 1984 by Russian programmer Alexey Pajitnov--whose favorite sport was tennis, according to Wikipedia--the falling-blocks puzzle game was an early Nintendo Game Boy favorite.
The objective of Tetris is to fit the four-segment pieces together such that a complete horizontal line--sans any gaps--is filled and thus disappears. When that happens, the blocks above that line drop. Over time, the differently shaped blocks start falling more rapidly, giving players less time to rotate and shift them properly before they permanently nestle on top of other blocks. Once the window gets filled to the top, game over.
Credit: GameSpot
chaminga_d
03-18-2007, 09:23 PM
http://i.n.com.com/i/ne/p/2007/simcity_550x413.jpg
SimCity spawned the "god game" genre. Rather than merely being a game participant, players of the simulation game, created by designer Will Wright and first released in 1989, get to design and build their own virtual world. Players also get to defining their own goals; "winning" could mean a different thing to each so-called god, though a destructive earthquake or alien aircraft would likely be seen as a danger for any developer.
Italian researcher Matteo Bittanti, who works at Stanford University's Humanities Lab, told The New York Times that SimCity "completely reinvented the whole notion of games. And then it transcended the game world to become a cultural phenomenon." According to the Times, and the Sims game franchise it inspired has sold 85 million copies.
Credit: Electronic Arts
magichashan
03-18-2007, 09:25 PM
ela ela ela machooo godak mahansi wenna athi neda mmmmmmmmmmmm
ela ela ela
chaminga_d
03-18-2007, 09:26 PM
http://i.n.com.com/i/ne/p/2007/mario_449x600.jpg
Joystiq.com Managing Editor Christopher Grant says Super Mario Bros. 3 introduced nonlinear features such as the ability to move both backward and forward.
In the Nintendo game, released in 1988 in Japan and in 1990 in North America, Mario and Luigi's objective is to rescue the kings of the seven worlds next to the Mushroom Kingdom by hopping aboard the Koopalings' airships to take back their wands, all the while avoiding and fending off enemies. They then become real superheros by saving Princess Toadstool from Bowser.
Credit: GameSpot
chaminga_d
03-18-2007, 09:27 PM
ela ela ela machooo godak mahansi wenna athi neda mmmmmmmmmmmm
ela ela ela
Mamada?....
chaminga_d
03-18-2007, 09:27 PM
http://i.n.com.com/i/ne/p/2007/civilization_550x413.jpg
Civilization, created by Sid Meier for Microprose in 1991, is a turn-based strategy game. Players are tasked with building "an empire that would stand the test of time," making decisions about war, diplomacy, protection and development. Time begins in 4000 BC. The game requires a fair amount of micromanagement, though less than any Sims game, according to Wikipedia.
Credit: Firaxis
chaminga_d
03-18-2007, 09:31 PM
http://i.n.com.com/i/ne/p/2007/doom_447x279.jpg
Doom, a first-person shooter released in 1993 by Id Software, is lauded for its intense 3D graphics and multiplayer networking. The objective: make your way to the next area while avoiding (or significantly harming) all the opponents in your way.
Within two years, the game--distributed as shareware--was downloaded by an estimated 10 million people, according to Wikipedia. Its interactive violence has incited debate about warning labels and parental control.
Credit: Activision
chaminga_d
03-18-2007, 09:31 PM
http://i.n.com.com/i/ne/p/2007/warcraft_550x258.jpg
The first three Warcraft games, which have since manifested into the überpopular World of Warcraft franchise, represent the introduction of real-time strategy overlaid on a narrative, according to The New York Times.
Set in the fictional Warcraft Universe, the game features two opposing factions--the noble Humans and the savage Orcs. With fantasy settings such as spells, Warcraft continues to capture the imagination--and countless hours--of many gamers.
Credit: Blizzard Entertainment
chaminga_d
03-18-2007, 09:32 PM
http://i.n.com.com/i/ne/p/2007/sensiblesoccer_450x338.jpg
The Sensible World of Soccer, released in 1994, let players manage the moves and careers of their team through 20 seasons, competing against thousands of other clubs across the globe. The original version of the game, nicknamed Sensi, retains a cult following, according to Wikipedia.
Credit: Codemasters
zCexVe
03-18-2007, 10:35 PM
Sira paraval tikak.Games patan gaththa hetiy den hetiy beluvama mara pudumai...
lasanka
03-18-2007, 10:46 PM
i luv warcraft but never player WOW coz well first i didnt have adsl and wel i wansn interested that the story didnt continue!
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.