hul2000
07-13-2007, 09:21 PM
Official Release Date
October 31, 2007 (for North America. Release for other markets is in early November)
GamePlay
Need for Speed: ProStreet will take the Need for Speed series in a new direction. Instead of an arcade style of gameplay which has dominated the series, ProStreet will focus much more on realism and move closer to racing simulation, but still with the option to use driving assistants to make driving much easier. Unlike its predecessors, all racing in ProStreet will take place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, hence there will not be any cops in the game. Performance tuning will take up a large part of gameplay in a way that even a small adjustment of the shape of a car's body will impact its performance. Autosculpt is back from Carbon, but with much greater detail. According to an EA employee, there will be thousands of aftermarket upgrades, visual and performance, from real performance brands.
ProStreet will feature next-generation graphics aiming for a more photo-realistic feel, and more advanced physics. It will also be the first Need for Speed game to include damage modelling since 2000's Need for Speed: Porsche Unleashed. The new damage system is said to be very accurate, a violent collision with any object in the game world may render a car useless.
Cars
There will be over 60 cars from around 26 manufactures.
Below is a incomplete list of confirmed cars
* Nissan GT-R PROTO
* 1970 Plymouth® Hemi® Cuda
* 1995 Mazda RX-7
* 1999 Mitsubishi Eclipse
* 2006 Audi S4
* 1986 Toyota Corolla GTS AE86
* 2006 Mitsubishi Lancer EVOLUTION IX MR-edition
* 2006 Volkswagen Golf GTI
* 2008 BMW M3
Platforms
* Windows
* PlayStation 3
* Xbox 360
* Wii
* PlayStation 2
* PlayStation Portable
* Nintendo DS
* Mobile
Media
* CD
* DVD
* EA Link download
* Blu-ray Disc
* Wii Optical Disc
* UMD
* Nintendo DS card
Official Site
http://www.ea.com/nfs/prostreet
http://upload.wikimedia.org/wikipedia/en/c/c0/Nfsps-cover-nfspc.jpg
October 31, 2007 (for North America. Release for other markets is in early November)
GamePlay
Need for Speed: ProStreet will take the Need for Speed series in a new direction. Instead of an arcade style of gameplay which has dominated the series, ProStreet will focus much more on realism and move closer to racing simulation, but still with the option to use driving assistants to make driving much easier. Unlike its predecessors, all racing in ProStreet will take place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, hence there will not be any cops in the game. Performance tuning will take up a large part of gameplay in a way that even a small adjustment of the shape of a car's body will impact its performance. Autosculpt is back from Carbon, but with much greater detail. According to an EA employee, there will be thousands of aftermarket upgrades, visual and performance, from real performance brands.
ProStreet will feature next-generation graphics aiming for a more photo-realistic feel, and more advanced physics. It will also be the first Need for Speed game to include damage modelling since 2000's Need for Speed: Porsche Unleashed. The new damage system is said to be very accurate, a violent collision with any object in the game world may render a car useless.
Cars
There will be over 60 cars from around 26 manufactures.
Below is a incomplete list of confirmed cars
* Nissan GT-R PROTO
* 1970 Plymouth® Hemi® Cuda
* 1995 Mazda RX-7
* 1999 Mitsubishi Eclipse
* 2006 Audi S4
* 1986 Toyota Corolla GTS AE86
* 2006 Mitsubishi Lancer EVOLUTION IX MR-edition
* 2006 Volkswagen Golf GTI
* 2008 BMW M3
Platforms
* Windows
* PlayStation 3
* Xbox 360
* Wii
* PlayStation 2
* PlayStation Portable
* Nintendo DS
* Mobile
Media
* CD
* DVD
* EA Link download
* Blu-ray Disc
* Wii Optical Disc
* UMD
* Nintendo DS card
Official Site
http://www.ea.com/nfs/prostreet
http://upload.wikimedia.org/wikipedia/en/c/c0/Nfsps-cover-nfspc.jpg