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View Full Version : Want to create HITMAN from ya self???


mastercpj
12-19-2007, 05:30 PM
HEy guys..

here is a great oppertunity...we can make games from our self..i mean 3d games ...like hitman..nfs..and many more..
all you have to do is create some 3d models(or u can dowload 3d models from the net) and write some simple codes to this engine.its called torque engine.there are many many more 3d engines..we`ll discuss about them later..try this out..leave a comment ..so we can discuss about this k...
LETS MAKE A SINHALA CYBER SPACE


The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language. Unlike most commercial game engines, as part of the low cost license, you receive all C++ source code to the engine, so you can make any additions you need for your game. Author GarageGames

Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS Programming Language C/C++ Status Productive/Stable Documentation Yes

Features
General Features Object-Oriented Design, Save/Load System, Other: • Multi-Platform and a journaling and Integrated hierarchical profiler • Efficient memory manager with extensive debugging features; Resource Manager and a File/Stream IO • Unicode international strings support
Scripting • C++ like syntax • Local and Remote Debugging • Bytecode-compiled
Built-in Editors • World Editor allows you to manage terrain generation and object placement as well as Construct, place, size, scale and rotate objects visually • Terrain Editor, Terrain Generator, and GUI Editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: • Built-in physics engine
Lighting Per-vertex, Lightmapping: • Animated lightmaps • Control lighting via World Editor • Vertex and multi-pass lighting
Shadows Projected planar, Shadow Volume: • Projected object shadows (clipped against the environment)
Texturing Basic, Multi-texturing, Mipmapping: • Multi-pass texturing with detail and decal support
Scene Management Portals, Occlusion Culling, LOD: • Portal based interiors with seamless integration with the terrain engine. Buildings can be instanced, placed, manipulated and scaled with the world editor • Spatial Database • Quark and WorldCraft converter and lighting • Support for Cartography Shop and almost all .map-compatible brush editors
Animation Inverse Kinematics, Skeletal Animation, Animation Blending: • Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation • Mesh vertex deformation and multi-bone mesh skeletal animation • Simple interface to multi-sequence animation manager
Meshes Mesh Loading, Skinning, Progressive, Tessellation: • Continuous level of detail based on a progressive mesh algorithm • Damage and collision detail level • Supports Milkshape, 3DStudio Max, and Blender plug-ins, including an exporter and helper objects
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog: • Integrated particle system with scripting engine. • Supports texture and scale animation as well as particle generators which can emit multiple particle types at once • Layered volumetric fog • A water engine that supports dynamic waves and multi-pass wave crest and shoreline textures
Terrain Rendering, CLOD: • Continuous, seemless, LOD mesh generation and Aggregated tile mip-mapping • Dynamically generated blend tiles and Altitude based fog banks • Seamless integration with the interior engine
Networking System Client-Server: • Award winning client/server architecture, which uses UDP and TCP • Bit level stream, message, and string packing • Uses the optimal Notified Delivery Protocol • Packet stream and Object ghost manager with partial object updates
Sound & Video 2D Sound, 3D Sound, Streaming Sound: • SFX/Music driver using OpenAL • 3D sound support; panning, volume, doppler, cones • Multi-channel prioritized SFX manager • Built-in Theora video codec playback
Artificial Intelligence Finite State Machines, Scripted: • Highly customizable through TorqueScript
Rendering Fixed-function, Render-to-Texture, Fonts, GUI: • True spherical distance fogging (for terrain, buildings) • Spherical distance clipping (for terrain, buildings)

nabil
12-19-2007, 05:33 PM
are u serious?

mastercpj
12-19-2007, 05:36 PM
yes man...im serious..so wat r u want to know???

nabil
12-19-2007, 05:39 PM
yes man...im serious..so wat r u want to know???
whose gonna do da coding??

mastercpj
12-19-2007, 05:43 PM
ya coding sfuff is the thing..but it is very easy shit...c++
and there are source codes available in the net for this engine...
for example for a car game there are keycode source for that engine..so all you have to do is simply copy that to the engine..
and there are tutorials too..

henderson
12-19-2007, 06:20 PM
do you know any such engine designed for JAVA? C++ is bit difficult. But JAVA is piece of cake.

nagaya
12-19-2007, 06:44 PM
machan koo download links?

dexter.morgan.666
12-19-2007, 06:46 PM
do you know any such engine designed for JAVA? C++ is bit difficult. But JAVA is piece of cake.

PC games based on JAVA :S :oo::eek::eek:

mastercpj
12-19-2007, 08:05 PM
ya there are 3d engines in java 2..JAKE 2 ROX with JAVA>>>>>>

Jake2 is a Java 3D game engine. It is a port of the GPL’d Quake2 game engine from id Software. To use the Jake2 engine you need either the data files from the original game or from the demo version that is available for download from ftp://ftp.idsoftware.com.

Jake2 uses jogl for OpenGL graphics and joal for 3D sound. Since version 0.9.4 an a lwjgl driver is included as alternative for the jogl/joal combination. Currently supported operating systems are Linux and Windows2000/XP but it should work on Mac OS X as well.

mastercpj
12-19-2007, 08:08 PM
do you know any such engine designed for JAVA? C++ is bit difficult. But JAVA is piece of cake.

Nope dude...that depend on ya interest..some one like c++ but some java..
but in java you can create mobile 3d games also..that will be a advantage eh!
try 2 play with jake2 dude!!!

LETS MAKE A SINHALA CYBER SPACE

henderson
12-22-2007, 09:43 AM
Nope dude...that depend on ya interest..some one like c++ but some java..
but in java you can create mobile 3d games also..that will be a advantage eh!
try 2 play with jake2 dude!!!

LETS MAKE A SINHALA CYBER SPACE

Thanks bro.

binu_rulz
12-22-2007, 09:51 AM
u cnt creat a gm with jst 1 lang each and evry aspect of a gm requires differnt codes and

sahanhj
12-22-2007, 09:57 AM
GREAT

but i don't know the codings (nothing)

sri_lion
12-22-2007, 10:12 AM
PC games based on JAVA :S :oo::eek::eek:

Oh! yeah! have you played CHROME? an FPS game!! Recently they released an expansion pack as well called "Opposing Force"!!

Purely written in JAVA.. very nice game that!! :yes:

dexter.morgan.666
12-22-2007, 10:27 AM
Oh! yeah! have you played CHROME? an FPS game!! Recently they released an expansion pack as well called "Opposing Force"!!

Purely written in JAVA.. very nice game that!! :yes:

I have heard about the the game :D But Didn't know it was written in JAVA :D

sri_lion
12-22-2007, 10:42 AM
I have heard about the the game :D But Didn't know it was written in JAVA :D

Actaully it was awarded by JAVA (Sun Micro systems) as well, as one of the best applications written in JAVA or something like that!!

Quite a nice game.. You can download the "CHROME Opposing Force" Demo and try it out!! Using the same engine!!:yes: :yes:

mastercpj
12-22-2007, 03:17 PM
nope i didn`t heard about that Chrome thing.yep from java we can create very strong FPS games since it is a powerful language..
some one asked that when game developing we need 2 know many languages..but that is completely wrong...
for an instance for torque we only need c++
for jake2 we need java..
so need 2 be a guru of the whole shits..
anyway its really nice 2 c people gather here for talk about game developing...
KEEP IT UP

omaladithya123
12-24-2007, 01:19 PM
IT worked

cybershivanka
12-24-2007, 03:41 PM
Dear mastercpj,
You are talking about a dream in my mind pal, i have searching for years about this and I found that "Torque" game engine too , bu t it's capacity is so high and even i couldn't download that in 512 ADSL connection for several days i think!. How ever recent past i have found that Microsoft has there own game engine for PC & XBOX 360 now, its called XNA and need C# Express Edition 2005. I have allready downloaded these two files Microsoft web site , I have started to workout with a E-Book i have found about XNA and I found difficulties using C# as its coding tool even i am a good Programmer using VB6 for 3-4 years. could you please help me in this to workout with the C# and XNA AND i'm interested in TORQUE tooo....
See you soon!!!
Bye!!!

$niPeR
12-24-2007, 03:48 PM
ela ela.....

mastercpj
12-25-2007, 12:05 AM
Dear mastercpj,
You are talking about a dream in my mind pal, i have searching for years about this and I found that "Torque" game engine too , bu t it's capacity is so high and even i couldn't download that in 512 ADSL connection for several days i think!. How ever recent past i have found that Microsoft has there own game engine for PC & XBOX 360 now, its called XNA and need C# Express Edition 2005. I have allready downloaded these two files Microsoft web site , I have started to workout with a E-Book i have found about XNA and I found difficulties using C# as its coding tool even i am a good Programmer using VB6 for 3-4 years. could you please help me in this to workout with the C# and XNA AND i'm interested in TORQUE tooo....
See you soon!!!
Bye!!!

if u think that u r gud in vb6 don`t worry bro use directx programming techniques to develop ya desired game.
ya XNA game engine is used as the official engine for creating game in the imagine cup 2008,france.
ya torque is very heavy engine but worth very much.
so recommend you to develop the game using vb6 directx programming
all you have to do is create a reference to the directx and create a environment first.then you can walk along ya path....
TRY THAT MAN.YOU CAN DO THAT.
ah you have to convert the 3d models(*.3ds) to (*.x) when importing to the vb6 environment.

NipunaDDDD
07-20-2011, 11:43 AM
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