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(#1)
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TharushiKU's Avatar
TharushiKU TharushiKU is offline
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Love $5ක් වටින BustaBit Script ෆෝ FREE - 02-26-2017, 10:35 AM

BustaBit කරන අයට ලොස්ට් වෙන එක අඩු වෙන්න මෙන්න මේ ස්ක්‍රිප්ට් එක දා ගන්න තියෙන්නෙ. මේක කට්ටිය විකුණන්නෙ $5ට...
සල්ලි ලැබුන වෙලාවක ඕක ලියපු කෙනාට $1ක් $2ක් ඩොනේට් කරන්න එහෙම නම්

https://www.bustabit.com/play ලින්ක් එකට ගිහින් ඔටෝ කියන එක ක්ලික් කරන්න,
ඊට පස්සෙ කස්ටම් කියන එක ක්ලික් කරලා ඒකේ තියෙන බහුබූත ටික මකන්න. ඊළඟට මේක එතනට පේස්ට් කරන්න

PHP Code:
var baseBet 10// In bits
var baseMultiplier 1.33// Target multiplier: 1.33 recommended
var variableBase false// Enable variable mode (very experimental), read streakSecurity.
var streakSecurity 3// Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 30%, 3-loss = 5%, 3-loss = 1.35% of your maximum balance). Recommended: 3+
var maximumBet 999999999// Maximum bet the bot will do (in bits).

// Pause settings
var pauseThreshold 20;    // when game crashes above this, betting pauses
var continueThreshold 2// when paused and the game crashes above this, betting resumes

var pauseAfterNLosses 3;   
var 
pauseForMGames 7;

/******************/

pauseThreshold Math.round(pauseThreshold 100);
continueThreshold Math.round(continueThreshold 100);

// Variables - Do not touch!
var baseSatoshi baseBet 100// Calculated
var currentBet baseSatoshi;
var 
currentMultiplier baseMultiplier;
var 
currentGameID = -1;
var 
firstGame true;
var 
lossStreak 0;
var 
coolingDown false;

var 
lostLast false;

// Pause Variables
var currentGameData;
var 
lastCrash = (continueThreshold pauseThreshold)/3;
var 
paused false;
var 
pauseLossStreak 0;
var 
pausedFor 0;


// Initialization
console.log('====== BustaBit Bot ======');
console.log('My username is: ' engine.getUsername());
console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(3) + ' bits');
var 
startingBalance engine.getBalance();

if (
variableBase) {
      
console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' streakSecurity '-loss streaks.');
}

// On a game starting, place the bet.
engine.on('game_starting', function(info) {
    
      
console.log('====== New Game ======');

          
/********************/
      
        
if(lastCrash >= pauseThreshold) {
            
paused true;
            
console.log("Pausing Betting");
            return;
        }
        
        if(
paused) {
            if(
lastCrash >= continueThreshold) {
                
console.log("Continuing Betting");
                
lastCrash = (continueThreshold pauseThreshold)/3;
                
paused false;
            } else {
                
console.log("Betting Is Paused");
                return;
            }
        }
    
        
/********************/
      
        
if(pausedFor 0) {1
           pausedFor
++;
           if(
pausedFor <= pauseForMGames) {
               
console.log("Paused " pausedFor " of " pauseForMGames " games");
               return;
           } else {
               
console.log("Resuming");
               
pausedFor 0;
               
pauseLossStreak 0;
           }
        } 
        
        if(
pauseLossStreak >= pauseAfterNLosses) {
            
console.log("Pausing for 1 of " pauseForMGames " games");
            
pausedFor 1;
            return;
        }
    
        
/********************/
    
      
      
console.log('[Bot] Game #' info.game_id);
      
currentGameID info.game_id;

      if (
coolingDown) {     
      if (
lossStreak == 0) {
      
coolingDown false;
      }
      else {
      
lossStreak--;
      
console.log('[Bot] Cooling down! Games remaining: ' lossStreak);
      return;
      }
      }

      if (!
firstGame) { // Display data only after first game played.
      
console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(3) + ' bits');
      
console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(3) + '%');
      }

      if (
lostLast && !firstGame) {//if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
      
lossStreak++;
      var 
totalLosses 0// Total satoshi lost.
      
var lastLoss currentBet// Store our last bet.
      
while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
      
totalLosses += lastLoss;
      
lastLoss /= 3;
      }

      if (
lossStreak streakSecurity) { // If we're on a loss streak, wait a few games!
      
coolingDown true;
      return;
      }

      
currentBet *= 3// Then multiply base bet by 3!
      
currentMultiplier + (totalLosses currentBet);
      }
      else { 
// Otherwise if win or first game:
      
lossStreak 0// If it was a win, we reset the lossStreak.
      
if (variableBase) { // If variable bet enabled.
      // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 3x base bet.
      
var divider 100;
      for (
0streakSecurityi++) {
      
divider += (100 Math.pow(3, (1)));
      }

      
newBaseBet Math.min(Math.max(1Math.floor(engine.getBalance() / divider)), maximumBet 100); // In bits
      
newBaseSatoshi newBaseBet 100;

      if ((
newBaseBet != baseBet) || (newBaseBet == 1)) {
      
console.log('[Bot] Variable mode has changed base bet to: ' newBaseBet ' bits');
      
baseBet newBaseBet;
      
baseSatoshi newBaseSatoshi;
      }
      }
      
// Update bet.
      
currentBet baseSatoshi// in Satoshi
      
currentMultiplier baseMultiplier;
      }

      
// Message and set first game to false to be sure.
      
console.log('[Bot] Betting ' + (currentBet 100) + ' bits, cashing out at ' currentMultiplier 'x');
      
firstGame false;

      if (
currentBet <= engine.getBalance()) { // Ensure we have enough to bet
      
if (currentBet > (maximumBet 100)) { // Ensure you only bet the maximum.
      
console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet 100) + ' bits');
      
currentBet maximumBet;
      }
      
engine.placeBet(currentBetMath.round(currentMultiplier 100), false);
      }
      else { 
// Otherwise insufficent funds...
      
if (engine.getBalance() < 100) {
      
console.error('[Bot] Insufficent funds to do anything... stopping');
      
engine.stop();
      }
      else {
      
console.warn('[Bot] Insufficent funds to bet ' + (currentBet 100) + ' bits.');
      
console.warn('[Bot] Resetting to 1 bit basebet');
      
baseBet 1;
      
baseSatoshi 100;
      }
      }
});

engine.on('game_started', function(data) {
    if (!
firstGame) { console.log('[Bot] Game #' currentGameID ' has started!'); }
    
currentGameData data;
});

engine.on('cashed_out', function(data) {
    if (
data.username == engine.getUsername()) {      
      
console.log('[Bot] Successfully cashed out at ' + (data.stopped_at 100) + 'x');
      }
});

engine.on('game_crash', function(data) {
    if (!
firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash 100) + 'x'); }
    
    
/********************/
    
    
lastCrash data.game_crash;
        
    if (!
currentGameData || !currentGameData.hasOwnProperty(engine.getUsername())) {
        return;
    };
    
    
lostLast engine.lastGamePlay() == 'LOST';
    
    
console.log((lostLast "Lost" "Won") + " this game.");
    
    
    
/********************/
    
    
if(!lostLast) {
        
pauseLossStreak 0;
    } else {
        
pauseLossStreak++;
    }
    
    
/********************/
}); 
දැන් ඉතින් රන් වෙන්න දාලා බලන් ඉන්න තියෙන්නෙ.
මේක දැම්මා කියලා පැරදෙන්නෙ නැතුවම යන්නේ නැහැ.
ඒත් පැරදෙන එක අඩු වෙනවා... පැරදෙන ඒවා කවර් වෙනවා
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(#2)
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LOL_SEEN's Avatar
LOL_SEEN LOL_SEEN is offline
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LOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of lightLOL_SEEN is a glorious beacon of light
 
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Join Date: Jul 2016
02-26-2017, 10:43 AM

තෑන්ක්ස් බැල්ලියේ
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TharushiKU TharushiKU is offline
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Posts: 1,565
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Location: Don'tCareWhatYouThink
02-26-2017, 10:44 AM

Quote:
Originally Posted by LOL_SEEN View Post
තෑන්ක්ස් බැල්ලියේ
වෙල්කම් පරට්ටියේ
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50KG 50KG is offline
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Posts: 7,390
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Location: මැඩම් ළඟ
02-26-2017, 10:49 AM

මේක ෆොරෙක්ස් වගේ එකක් ද ?
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TharushiKU TharushiKU is offline
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Posts: 1,565
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02-26-2017, 10:53 AM

Quote:
Originally Posted by 50KG View Post
මේක ෆොරෙක්ස් වගේ එකක් ද ?
නැහැ, බිට්කොයින් වලින් සල්ලි ඔට්ටු දාලා බලන් ඉන්න තියෙන්නෙ
සයිට් එකෙන් 1.01 ---- 1.02 වගේ යනවා... ඒක හිටපු ගමන් නතර වෙන්න කලින් අපි නතර වෙලා හිටියොත් අපි දිනුම්
අපි පෙරේත කමේ ඉඳලා සයිට් එක නතර උනොත් අපි පැරදෙනවා

සයිට් එකට ගිහින් බලන්න පට ගාලා තේරෙනවා
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Uaremylove Uaremylove is offline
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02-26-2017, 11:02 AM

Quote:
Originally Posted by TharushiKU View Post
BustaBit කරන අයට ලොස්ට් වෙන එක අඩු වෙන්න මෙන්න මේ ස්ක්‍රිප්ට් එක දා ගන්න තියෙන්නෙ. මේක කට්ටිය විකුණන්නෙ $5ට...
සල්ලි ලැබුන වෙලාවක ඕක ලියපු කෙනාට $1ක් $2ක් ඩොනේට් කරන්න එහෙම නම්

https://www.bustabit.com/play ලින්ක් එකට ගිහින් ඔටෝ කියන එක ක්ලික් කරන්න,
ඊට පස්සෙ කස්ටම් කියන එක ක්ලික් කරලා ඒකේ තියෙන බහුබූත ටික මකන්න. ඊළඟට මේක එතනට පේස්ට් කරන්න

PHP Code:
var baseBet 10// In bits
var baseMultiplier 1.33// Target multiplier: 1.33 recommended
var variableBase false// Enable variable mode (very experimental), read streakSecurity.
var streakSecurity 3// Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 30%, 3-loss = 5%, 3-loss = 1.35% of your maximum balance). Recommended: 3+
var maximumBet 999999999// Maximum bet the bot will do (in bits).

// Pause settings
var pauseThreshold 20;    // when game crashes above this, betting pauses
var continueThreshold 2// when paused and the game crashes above this, betting resumes

var pauseAfterNLosses 3;   
var 
pauseForMGames 7;

/******************/

pauseThreshold Math.round(pauseThreshold 100);
continueThreshold Math.round(continueThreshold 100);

// Variables - Do not touch!
var baseSatoshi baseBet 100// Calculated
var currentBet baseSatoshi;
var 
currentMultiplier baseMultiplier;
var 
currentGameID = -1;
var 
firstGame true;
var 
lossStreak 0;
var 
coolingDown false;

var 
lostLast false;

// Pause Variables
var currentGameData;
var 
lastCrash = (continueThreshold pauseThreshold)/3;
var 
paused false;
var 
pauseLossStreak 0;
var 
pausedFor 0;


// Initialization
console.log('====== BustaBit Bot ======');
console.log('My username is: ' engine.getUsername());
console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(3) + ' bits');
var 
startingBalance engine.getBalance();

if (
variableBase) {
      
console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' streakSecurity '-loss streaks.');
}

// On a game starting, place the bet.
engine.on('game_starting', function(info) {
    
      
console.log('====== New Game ======');

          
/********************/
      
        
if(lastCrash >= pauseThreshold) {
            
paused true;
            
console.log("Pausing Betting");
            return;
        }
        
        if(
paused) {
            if(
lastCrash >= continueThreshold) {
                
console.log("Continuing Betting");
                
lastCrash = (continueThreshold pauseThreshold)/3;
                
paused false;
            } else {
                
console.log("Betting Is Paused");
                return;
            }
        }
    
        
/********************/
      
        
if(pausedFor 0) {1
           pausedFor
++;
           if(
pausedFor <= pauseForMGames) {
               
console.log("Paused " pausedFor " of " pauseForMGames " games");
               return;
           } else {
               
console.log("Resuming");
               
pausedFor 0;
               
pauseLossStreak 0;
           }
        } 
        
        if(
pauseLossStreak >= pauseAfterNLosses) {
            
console.log("Pausing for 1 of " pauseForMGames " games");
            
pausedFor 1;
            return;
        }
    
        
/********************/
    
      
      
console.log('[Bot] Game #' info.game_id);
      
currentGameID info.game_id;

      if (
coolingDown) {     
      if (
lossStreak == 0) {
      
coolingDown false;
      }
      else {
      
lossStreak--;
      
console.log('[Bot] Cooling down! Games remaining: ' lossStreak);
      return;
      }
      }

      if (!
firstGame) { // Display data only after first game played.
      
console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(3) + ' bits');
      
console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(3) + '%');
      }

      if (
lostLast && !firstGame) {//if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
      
lossStreak++;
      var 
totalLosses 0// Total satoshi lost.
      
var lastLoss currentBet// Store our last bet.
      
while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
      
totalLosses += lastLoss;
      
lastLoss /= 3;
      }

      if (
lossStreak streakSecurity) { // If we're on a loss streak, wait a few games!
      
coolingDown true;
      return;
      }

      
currentBet *= 3// Then multiply base bet by 3!
      
currentMultiplier + (totalLosses currentBet);
      }
      else { 
// Otherwise if win or first game:
      
lossStreak 0// If it was a win, we reset the lossStreak.
      
if (variableBase) { // If variable bet enabled.
      // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 3x base bet.
      
var divider 100;
      for (
0streakSecurityi++) {
      
divider += (100 Math.pow(3, (1)));
      }

      
newBaseBet Math.min(Math.max(1Math.floor(engine.getBalance() / divider)), maximumBet 100); // In bits
      
newBaseSatoshi newBaseBet 100;

      if ((
newBaseBet != baseBet) || (newBaseBet == 1)) {
      
console.log('[Bot] Variable mode has changed base bet to: ' newBaseBet ' bits');
      
baseBet newBaseBet;
      
baseSatoshi newBaseSatoshi;
      }
      }
      
// Update bet.
      
currentBet baseSatoshi// in Satoshi
      
currentMultiplier baseMultiplier;
      }

      
// Message and set first game to false to be sure.
      
console.log('[Bot] Betting ' + (currentBet 100) + ' bits, cashing out at ' currentMultiplier 'x');
      
firstGame false;

      if (
currentBet <= engine.getBalance()) { // Ensure we have enough to bet
      
if (currentBet > (maximumBet 100)) { // Ensure you only bet the maximum.
      
console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet 100) + ' bits');
      
currentBet maximumBet;
      }
      
engine.placeBet(currentBetMath.round(currentMultiplier 100), false);
      }
      else { 
// Otherwise insufficent funds...
      
if (engine.getBalance() < 100) {
      
console.error('[Bot] Insufficent funds to do anything... stopping');
      
engine.stop();
      }
      else {
      
console.warn('[Bot] Insufficent funds to bet ' + (currentBet 100) + ' bits.');
      
console.warn('[Bot] Resetting to 1 bit basebet');
      
baseBet 1;
      
baseSatoshi 100;
      }
      }
});

engine.on('game_started', function(data) {
    if (!
firstGame) { console.log('[Bot] Game #' currentGameID ' has started!'); }
    
currentGameData data;
});

engine.on('cashed_out', function(data) {
    if (
data.username == engine.getUsername()) {      
      
console.log('[Bot] Successfully cashed out at ' + (data.stopped_at 100) + 'x');
      }
});

engine.on('game_crash', function(data) {
    if (!
firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash 100) + 'x'); }
    
    
/********************/
    
    
lastCrash data.game_crash;
        
    if (!
currentGameData || !currentGameData.hasOwnProperty(engine.getUsername())) {
        return;
    };
    
    
lostLast engine.lastGamePlay() == 'LOST';
    
    
console.log((lostLast "Lost" "Won") + " this game.");
    
    
    
/********************/
    
    
if(!lostLast) {
        
pauseLossStreak 0;
    } else {
        
pauseLossStreak++;
    }
    
    
/********************/
}); 
දැන් ඉතින් රන් වෙන්න දාලා බලන් ඉන්න තියෙන්නෙ.
මේක දැම්මා කියලා පැරදෙන්නෙ නැතුවම යන්නේ නැහැ.
ඒත් පැරදෙන එක අඩු වෙනවා... පැරදෙන ඒවා කවර් වෙනවා
දෙයක් දානකොට ගත්තු තැන දාන්න පුරුදු වෙයන් පට්ට වේziiiii
එතකොටයි මේ Script පාවිච්චි කරන එකේ බරපතල කම තේරෙන්නේ මේක Try කරන්න යන එවුන්ට.

Link = https://www.nulled.to/topic/185628-a...pts-good-ones/

ඕක දාපු එක ඒ එක අගට මෙහෙමත් කියලා තියනවා කියන එක උබ මෙත දාලා නෑනේ. එකයි මල පැන්නේ මට වුනත්.

Like I said, they work great, but I would recommend 300k bits or more to use it, for recovery

අන්න ඒ නිසයි ගත්තු තැන දාන්න පුරුද්දක් ඇති කරගනින් කියන්නේ අපේ Account වලට මොනවාහරි වුනොත් උබට ගැලවීමක් හරි තියෙන්නේ එතකොට.

Last edited by Uaremylove; 02-26-2017 at 11:03 AM.
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02-26-2017, 11:09 AM

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02-26-2017, 11:14 AM

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TharushiKU TharushiKU is offline
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02-26-2017, 11:18 AM

Quote:
Originally Posted by Uaremylove View Post
දෙයක් දානකොට ගත්තු තැන දාන්න පුරුදු වෙයන් පට්ට වේziiiii
එතකොටයි මේ Script පාවිච්චි කරන එකේ බරපතල කම තේරෙන්නේ මේක Try කරන්න යන එවුන්ට.

Link = https://www.nulled.to/topic/185628-a...pts-good-ones/

ඕක දාපු එක ඒ එක අගට මෙහෙමත් කියලා තියනවා කියන එක උබ මෙත දාලා නෑනේ. එකයි මල පැන්නේ මට වුනත්.

Like I said, they work great, but I would recommend 300k bits or more to use it, for recovery

අන්න ඒ නිසයි ගත්තු තැන දාන්න පුරුද්දක් ඇති කරගනින් කියන්නේ අපේ Account වලට මොනවාහරි වුනොත් උබට ගැලවීමක් හරි තියෙන්නේ එතකොට.
පොට්ට බැල්ලිගේ පුතෝ
උඹ දාලා තියෙන අට මගලේ තියෙන්නෙ මම දාපු එකට වඩා වෙනස් ඩේටා නෙ

උබ බලලා නෙමේද මෙතන රැඟුවේ?



කොහොමත් මේක $2ට $3ට විකුණනවා කියලා ත්‍රේඩ් දාපු උන්ට මේක දුන්නාම රිදෙනවා කියලා මම දන්නවා
උඹ මේක කලින් දැන ගෙන කිව්වෙ නැහැ, මම කිව්ව ගමන් බොරුවට දුකට අඬනවා


Last edited by TharushiKU; 02-26-2017 at 11:33 AM.
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02-26-2017, 11:19 AM

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