Virtual Reality to get its own network for business and gaming applications
The International Association of Virtual Reality Technologies announced on Thursday that it is planning to launch Neuronet, a public network that can fulfill requirements for data transmission of up and coming cinematic and virtual-reality technologies. The non-profit organization plans its launch in 2007, while Neuronet applications are not expected to launch until 2009.
The IAVRT has stated, "Neuronet's communication bandwidth and real-time virtual-reality gaming data transfer protocols will enable... virtual-reality trailblazers to reach their full potential. The Internet wasn not designed to support the data transmission requirements of real-time virtual-reality data, so Neuronet is being created as a seperate and distinct network."
The downsides to running on a seperate network is that interested parties must now, according to CNET, pay for network bandwidth, acquire software updates, and purchase new network hardware.
IAVRT is opening up its memberships to business and individuals, but has decided not to back any specific group by name. Account holders can get access as early as February 5, and the network will be open to the public after June 4.
I didin't know virtual reality was this popular/used...or is it?